O Warcryer
Descubre todas las habilidades, costos de SP y niveles requeridos para esta clase.
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Nivel 40
Anti Magic
Lv 13
Increases M. Def.
Anti Magic
Lv 14
Increases M. Def.
Anti Magic
Lv 15
Increases M. Def.
Boost HP
Lv 1
Increases maximum HP.
Boost Mana
Lv 3
Increases maximum MP.
Fast Spell Casting
Lv 2
Spell casting speed increases.
Weapon Mastery
Lv 11
Increases P. Atk. and M. Atk.
Weapon Mastery
Lv 10
Increases P. Atk. and M. Atk.
Weapon Mastery
Lv 12
Increases P. Atk. and M. Atk.
Robe Mastery
Lv 13
Increases P. Def. when wearing a robe.
Robe Mastery
Lv 14
Increases P. Def. when wearing a robe.
Robe Mastery
Lv 15
Increases P. Def. when wearing a robe.
Light Armor Mastery
Lv 15
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Light Armor Mastery
Lv 14
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Light Armor Mastery
Lv 13
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Heavy Armor Mastery
Lv 11
Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.
Heavy Armor Mastery
Lv 12
Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.
Heavy Armor Mastery
Lv 13
Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.
Hammer Crush
Lv 2
Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 432.
Hammer Crush
Lv 3
Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 458.
Hammer Crush
Lv 1
Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 406.
Soul Cry
Lv 5
Increases one's own P. Atk. MP gets consumed continuously.
Chant of Fire
Lv 2
Temporarily increases party member's magic resistance. Effect 2.
Chant of Shielding
Lv 3
Temporarily increases party member's defense. Effect 3.
Fear
Lv 6
Instills fear into an enemy causing it to flee.
Venom
Lv 4
Instantaneous poison attack. Effect 5.
Dreaming Spirit
Lv 7
Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
Madness
Lv 5
Confuses the enemy into attacking random targets.
Chant of Life
Lv 5
Enhances party members' HP regeneration significantly. Effect 5.
Freezing Flame
Lv 1
Freezing flames that continuously drain enemy's HP. Effect 5.
Steal Essence
Lv 1
Absorbs target's HP. Power 52.
Chant of Evasion
Lv 1
Temporarily increases party members' Evasion. Effect 1.
Nivel 44
Anti Magic
Lv 16
Increases M. Def.
Anti Magic
Lv 17
Increases M. Def.
Anti Magic
Lv 18
Increases M. Def.
Boost HP
Lv 2
Increases maximum HP.
Fast HP Recovery
Lv 2
Increases HP regeneration.
Fast Mana Recovery
Lv 3
Increases MP regeneration.
Weapon Mastery
Lv 15
Increases P. Atk. and M. Atk.
Weapon Mastery
Lv 14
Increases P. Atk. and M. Atk.
Weapon Mastery
Lv 13
Increases P. Atk. and M. Atk.
Robe Mastery
Lv 18
Increases P. Def. when wearing a robe.
Robe Mastery
Lv 17
Increases P. Def. when wearing a robe.
Robe Mastery
Lv 16
Increases P. Def. when wearing a robe.
Light Armor Mastery
Lv 18
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Light Armor Mastery
Lv 17
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Light Armor Mastery
Lv 16
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Heavy Armor Mastery
Lv 16
Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.
Heavy Armor Mastery
Lv 14
Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.
Heavy Armor Mastery
Lv 15
Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.
Hammer Crush
Lv 4
Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 486.
Hammer Crush
Lv 5
Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 515.
Hammer Crush
Lv 6
Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 546.
Flame Chant
Lv 2
Temporarily increases party member's magic speed. Effect 2.
Chant of Battle
Lv 3
Temporarily increases party member's attack power. Effect 3.
Fear
Lv 7
Instills fear into an enemy causing it to flee.
Dreaming Spirit
Lv 8
Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
Aura Sink
Lv 3
Slowly drains enemy's MP. Power 29. Effect 5.
Madness
Lv 6
Confuses the enemy into attacking random targets.
Chant of Life
Lv 6
Enhances party members' HP regeneration significantly. Effect 6.
Steal Essence
Lv 2
Absorbs target's HP. Power 58.
Chant of Rage
Lv 1
Temporarily increases your party member's critical damage amount. Effect 1.
Chant of Vampire
Lv 1
For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Effect 1.
Nivel 48
Anti Magic
Lv 21
Increases M. Def.
Anti Magic
Lv 20
Increases M. Def.
Anti Magic
Lv 19
Increases M. Def.
Quick Recovery
Lv 3
Time between magic reuse shortens.
Boost HP
Lv 3
Increases maximum HP.
Boost Mana
Lv 4
Increases maximum MP.
Weapon Mastery
Lv 16
Increases P. Atk. and M. Atk.
Weapon Mastery
Lv 18
Increases P. Atk. and M. Atk.
Weapon Mastery
Lv 17
Increases P. Atk. and M. Atk.
Robe Mastery
Lv 20
Increases P. Def. when wearing a robe.
Robe Mastery
Lv 19
Increases P. Def. when wearing a robe.
Robe Mastery
Lv 21
Increases P. Def. when wearing a robe.
Light Armor Mastery
Lv 19
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Light Armor Mastery
Lv 20
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Light Armor Mastery
Lv 21
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Heavy Armor Mastery
Lv 17
Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.
Heavy Armor Mastery
Lv 19
Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.
Heavy Armor Mastery
Lv 18
Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.
Hammer Crush
Lv 9
Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 644.
Hammer Crush
Lv 8
Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 610.
Hammer Crush
Lv 7
Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 577.
Soul Cry
Lv 6
Increases one's own P. Atk. MP gets consumed continuously.
Fear
Lv 8
Instills fear into an enemy causing it to flee.
Dreaming Spirit
Lv 9
Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
Madness
Lv 7
Confuses the enemy into attacking random targets.
Chant of Life
Lv 7
Enhances party members' HP regeneration significantly. Effect 7.
Steal Essence
Lv 3
Absorbs target's HP. Power 65.
Chant of Fury
Lv 1
Temporarily increases party members' Atk. Spd. Effect 1.
Chant of Evasion
Lv 2
Temporarily increases party members' Evasion. Effect 2.
Chant of Predator
Lv 1
Temporarily increases one's party members' critical attack rate. Effect 1.
Chant of Eagle
Lv 1
Temporarily increases one's party members' Accuracy. Effect 1.
Nivel 52
Anti Magic
Lv 23
Increases M. Def.
Anti Magic
Lv 24
Increases M. Def.
Anti Magic
Lv 22
Increases M. Def.
Boost HP
Lv 4
Increases maximum HP.
Fast HP Recovery
Lv 3
Increases HP regeneration.
Fast Mana Recovery
Lv 4
Increases MP regeneration.
Weapon Mastery
Lv 21
Increases P. Atk. and M. Atk.
Weapon Mastery
Lv 19
Increases P. Atk. and M. Atk.
Weapon Mastery
Lv 20
Increases P. Atk. and M. Atk.
Robe Mastery
Lv 22
Increases P. Def. when wearing a robe.
Robe Mastery
Lv 23
Increases P. Def. when wearing a robe.
Robe Mastery
Lv 24
Increases P. Def. when wearing a robe.
Light Armor Mastery
Lv 22
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Light Armor Mastery
Lv 23
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Light Armor Mastery
Lv 24
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Heavy Armor Mastery
Lv 20
Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.
Heavy Armor Mastery
Lv 22
Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.
Heavy Armor Mastery
Lv 21
Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.
Hammer Crush
Lv 10
Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 680.
Hammer Crush
Lv 11
Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 717.
Hammer Crush
Lv 12
Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 754.
Chant of Fire
Lv 3
Temporarily increases party member's magic resistance. Effect 3.
Fear
Lv 9
Instills fear into an enemy causing it to flee.
Venom
Lv 5
Instantaneous poison attack. Effect 6.
Dreaming Spirit
Lv 10
Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
Aura Sink
Lv 4
Slowly drains enemy's MP. Power 36. Effect 6.
Madness
Lv 8
Confuses the enemy into attacking random targets.
Chant of Life
Lv 8
Enhances party members' HP regeneration significantly. Effect 8.
Freezing Flame
Lv 2
Freezing flames that continuously drain enemy's HP. Effect 6.
Steal Essence
Lv 4
Absorbs target's HP. Power 72.
Chant of Rage
Lv 2
Temporarily increases your party member's critical damage amount. Effect 2.
Divine Inspiration
Lv 1
Increases the number of buffs you can receive.
Nivel 56
Anti Magic
Lv 25
Increases M. Def.
Anti Magic
Lv 26
Increases M. Def.
Anti Magic
Lv 27
Increases M. Def.
Boost HP
Lv 5
Increases maximum HP.
Boost Mana
Lv 5
Increases maximum MP.
Fast Spell Casting
Lv 3
Spell casting speed increases.
Weapon Mastery
Lv 23
Increases P. Atk. and M. Atk.
Weapon Mastery
Lv 22
Increases P. Atk. and M. Atk.
Weapon Mastery
Lv 24
Increases P. Atk. and M. Atk.
Robe Mastery
Lv 26
Increases P. Def. when wearing a robe.
Robe Mastery
Lv 27
Increases P. Def. when wearing a robe.
Robe Mastery
Lv 25
Increases P. Def. when wearing a robe.
Light Armor Mastery
Lv 27
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Light Armor Mastery
Lv 26
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Light Armor Mastery
Lv 25
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Heavy Armor Mastery
Lv 24
Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.
Heavy Armor Mastery
Lv 23
Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.
Heavy Armor Mastery
Lv 25
Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.
Hammer Crush
Lv 15
Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 876.
Hammer Crush
Lv 14
Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 834.
Hammer Crush
Lv 13
Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 794.
Soul Cry
Lv 7
Increases one's own P. Atk. MP gets consumed continuously.
Flame Chant
Lv 3
Temporarily increases party member's magic speed. Effect 3.
Fear
Lv 10
Instills fear into an enemy causing it to flee.
Dreaming Spirit
Lv 11
Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
Madness
Lv 9
Confuses the enemy into attacking random targets.
Chant of Life
Lv 9
Enhances party members' HP regeneration significantly. Effect 9.
Steal Essence
Lv 5
Absorbs target's HP. Power 78.
Chant of Fury
Lv 2
Temporarily increases party members' Atk. Spd. Effect 2.
Chant of Evasion
Lv 3
Temporarily increases party members' Evasion. Effect 3.
Chant of Rage
Lv 3
Temporarily increases your party member's critical damage amount. Effect 3.
Nivel 58
Anti Magic
Lv 28
Increases M. Def.
Anti Magic
Lv 29
Increases M. Def.
Fast HP Recovery
Lv 4
Increases HP regeneration.
Weapon Mastery
Lv 26
Increases P. Atk. and M. Atk.
Weapon Mastery
Lv 25
Increases P. Atk. and M. Atk.
Robe Mastery
Lv 29
Increases P. Def. when wearing a robe.
Robe Mastery
Lv 28
Increases P. Def. when wearing a robe.
Light Armor Mastery
Lv 29
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Light Armor Mastery
Lv 28
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Heavy Armor Mastery
Lv 26
Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.
Heavy Armor Mastery
Lv 27
Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.
Hammer Crush
Lv 17
Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 963.
Hammer Crush
Lv 16
Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 919.
Hammer Crush
Lv 18
Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1008.
Fear
Lv 11
Instills fear into an enemy causing it to flee.
Dreaming Spirit
Lv 12
Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
Madness
Lv 10
Confuses the enemy into attacking random targets.
Chant of Life
Lv 10
Temporarily boosts alliance members' HP recovery power substantially. Effect 10.
Steal Essence
Lv 6
Absorbs target's HP. Power 82.
Chant of Eagle
Lv 2
Temporarily increases one's party members' Accuracy. Effect 2.
Chant of Vampire
Lv 2
For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Effect 2.
War Chant
Lv 1
Temporarily increases your party's P. Atk. Consumes 4 Spirit Ore. Effect 1.
Earth Chant
Lv 1
Temporarily increases your party's P. Def. Consumes 4 Spirit Ore. Effect 1.
Nivel 60
Anti Magic
Lv 31
Increases M. Def.
Anti Magic
Lv 30
Increases M. Def.
Boost Mana
Lv 6
Increases maximum MP.
Fast Mana Recovery
Lv 5
Increases MP regeneration.
Weapon Mastery
Lv 27
Increases P. Atk. and M. Atk.
Weapon Mastery
Lv 28
Increases P. Atk. and M. Atk.
Robe Mastery
Lv 31
Increases P. Def. when wearing a robe.
Robe Mastery
Lv 30
Increases P. Def. when wearing a robe.
Light Armor Mastery
Lv 31
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Light Armor Mastery
Lv 30
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Heavy Armor Mastery
Lv 29
Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.
Heavy Armor Mastery
Lv 28
Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.
Hammer Crush
Lv 21
Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1150.
Hammer Crush
Lv 19
Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1054.
Hammer Crush
Lv 20
Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1102.
Soul Cry
Lv 8
Increases one's own P. Atk. MP gets consumed continuously.
Fear
Lv 12
Instills fear into an enemy causing it to flee.
Dreaming Spirit
Lv 13
Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
Madness
Lv 11
Confuses the enemy into attacking random targets.
Chant of Life
Lv 11
Temporarily boosts alliance members' HP recovery power substantially. Effect 11.
Steal Essence
Lv 7
Absorbs target's HP. Power 85.
Chant of Predator
Lv 2
Temporarily increases one's party members' critical attack rate. Effect 2.
Nivel 61
Divine Inspiration
Lv 2
Increases the number of buffs you can receive.
Nivel 62
Anti Magic
Lv 32
Increases M. Def.
Anti Magic
Lv 33
Increases M. Def.
Boost HP
Lv 6
Increases maximum HP.
Weapon Mastery
Lv 29
Increases P. Atk. and M. Atk.
Weapon Mastery
Lv 30
Increases P. Atk. and M. Atk.
Robe Mastery
Lv 33
Increases P. Def. when wearing a robe.
Robe Mastery
Lv 32
Increases P. Def. when wearing a robe.
Light Armor Mastery
Lv 32
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Light Armor Mastery
Lv 33
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Heavy Armor Mastery
Lv 30
Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.
Heavy Armor Mastery
Lv 31
Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.
Hammer Crush
Lv 22
Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1200.
Hammer Crush
Lv 23
Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1250.
Fear
Lv 13
Instills fear into an enemy causing it to flee.
Dreaming Spirit
Lv 14
Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
Madness
Lv 12
Confuses the enemy into attacking random targets.
Chant of Life
Lv 12
Temporarily boosts alliance members' HP recovery power substantially. Effect 12.
Steal Essence
Lv 8
Absorbs target's HP. Power 89.
Chant of Revenge
Lv 1
Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Effect 1.
Nivel 64
Anti Magic
Lv 34
Increases M. Def.
Anti Magic
Lv 35
Increases M. Def.
Fast HP Recovery
Lv 5
Increases HP regeneration.
Weapon Mastery
Lv 31
Increases P. Atk. and M. Atk.
Weapon Mastery
Lv 32
Increases P. Atk. and M. Atk.
Robe Mastery
Lv 34
Increases P. Def. when wearing a robe.
Robe Mastery
Lv 35
Increases P. Def. when wearing a robe.
Light Armor Mastery
Lv 34
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Light Armor Mastery
Lv 35
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Heavy Armor Mastery
Lv 33
Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.
Heavy Armor Mastery
Lv 32
Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.
Hammer Crush
Lv 25
Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1353.
Hammer Crush
Lv 24
Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1301.
Fear
Lv 14
Instills fear into an enemy causing it to flee.
Dreaming Spirit
Lv 15
Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
Aura Sink
Lv 5
Slowly drains enemy's MP. Power 46. Effect 7.
Madness
Lv 13
Confuses the enemy into attacking random targets.
Chant of Life
Lv 13
Temporarily boosts alliance members' HP recovery power substantially. Effect 13.
Freezing Flame
Lv 3
Freezing flames that continuously drain enemy's HP. Effect 7.
Steal Essence
Lv 9
Absorbs target's HP. Power 92.
Chant of Eagle
Lv 3
Temporarily increases one's party members' Accuracy. Effect 3.
Nivel 66
Anti Magic
Lv 36
Increases M. Def.
Anti Magic
Lv 37
Increases M. Def.
Boost Mana
Lv 7
Increases maximum MP.
Weapon Mastery
Lv 34
Increases P. Atk. and M. Atk.
Weapon Mastery
Lv 33
Increases P. Atk. and M. Atk.
Robe Mastery
Lv 37
Increases P. Def. when wearing a robe.
Robe Mastery
Lv 36
Increases P. Def. when wearing a robe.
Light Armor Mastery
Lv 37
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Light Armor Mastery
Lv 36
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Heavy Armor Mastery
Lv 34
Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.
Heavy Armor Mastery
Lv 35
Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.
Hammer Crush
Lv 26
Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1406.
Hammer Crush
Lv 27
Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1460.
Soul Cry
Lv 9
Increases one's own P. Atk. MP gets consumed continuously.
Fear
Lv 15
Instills fear into an enemy causing it to flee.
Dreaming Spirit
Lv 16
Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
Madness
Lv 14
Confuses the enemy into attacking random targets.
Chant of Life
Lv 14
Temporarily boosts alliance members' HP recovery power substantially. Effect 14.
Steal Essence
Lv 10
Absorbs target's HP. Power 96.
Chant of Vampire
Lv 3
For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Effect 3.
War Chant
Lv 2
Temporarily increases your party's P. Atk. Consumes 8 Spirit Ore. Effect 2.
Earth Chant
Lv 2
Temporarily increases your party's P. Def. Consumes 8 Spirit Ore. Effect 2.
Nivel 68
Anti Magic
Lv 39
Increases M. Def.
Anti Magic
Lv 38
Increases M. Def.
Fast Mana Recovery
Lv 6
Increases MP regeneration.
Weapon Mastery
Lv 35
Increases P. Atk. and M. Atk.
Weapon Mastery
Lv 36
Increases P. Atk. and M. Atk.
Robe Mastery
Lv 39
Increases P. Def. when wearing a robe.
Robe Mastery
Lv 38
Increases P. Def. when wearing a robe.
Light Armor Mastery
Lv 39
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Light Armor Mastery
Lv 38
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Heavy Armor Mastery
Lv 36
Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.
Heavy Armor Mastery
Lv 37
Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.
Hammer Crush
Lv 28
Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1513.
Hammer Crush
Lv 29
Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1568.
Fear
Lv 16
Instills fear into an enemy causing it to flee.
Dreaming Spirit
Lv 17
Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
Madness
Lv 15
Confuses the enemy into attacking random targets.
Chant of Life
Lv 15
Temporarily boosts alliance members' HP recovery power substantially. Effect 15.
Steal Essence
Lv 11
Absorbs target's HP. Power 99.
Chant of Revenge
Lv 2
Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Effect 2.
Chant of Predator
Lv 3
Temporarily increases one's party members' critical attack rate. Effect 3.
Nivel 70
Anti Magic
Lv 41
Increases M. Def.
Anti Magic
Lv 40
Increases M. Def.
Boost HP
Lv 7
Increases maximum HP.
Weapon Mastery
Lv 38
Increases P. Atk. and M. Atk.
Weapon Mastery
Lv 37
Increases P. Atk. and M. Atk.
Robe Mastery
Lv 40
Increases P. Def. when wearing a robe.
Robe Mastery
Lv 41
Increases P. Def. when wearing a robe.
Light Armor Mastery
Lv 40
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Light Armor Mastery
Lv 41
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Heavy Armor Mastery
Lv 39
Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.
Heavy Armor Mastery
Lv 38
Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.
Hammer Crush
Lv 30
Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1623.
Hammer Crush
Lv 31
Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1678.
Fear
Lv 17
Instills fear into an enemy causing it to flee.
Dreaming Spirit
Lv 18
Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
Aura Sink
Lv 6
Slowly drains enemy's MP. Power 51. Effect 8.
Madness
Lv 16
Confuses the enemy into attacking random targets.
Chant of Life
Lv 16
Temporarily boosts alliance members' HP recovery power substantially. Effect 16.
Steal Essence
Lv 12
Absorbs target's HP. Power 102.
Nivel 72
Anti Magic
Lv 42
Increases M. Def.
Anti Magic
Lv 43
Increases M. Def.
Boost Mana
Lv 8
Increases maximum MP.
Weapon Mastery
Lv 39
Increases P. Atk. and M. Atk.
Weapon Mastery
Lv 40
Increases P. Atk. and M. Atk.
Robe Mastery
Lv 42
Increases P. Def. when wearing a robe.
Robe Mastery
Lv 43
Increases P. Def. when wearing a robe.
Light Armor Mastery
Lv 42
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Light Armor Mastery
Lv 43
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Heavy Armor Mastery
Lv 41
Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.
Heavy Armor Mastery
Lv 40
Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.
Hammer Crush
Lv 32
Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1733.
Hammer Crush
Lv 33
Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1789.
Soul Cry
Lv 10
Increases one's own P. Atk. MP gets consumed continuously.
Fear
Lv 18
Instills fear into an enemy causing it to flee.
Dreaming Spirit
Lv 19
Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
Madness
Lv 17
Confuses the enemy into attacking random targets.
Chant of Life
Lv 17
Temporarily boosts alliance members' HP recovery power substantially. Effect 17.
Freezing Flame
Lv 4
Freezing flames that continuously drain enemy's HP. Effect 8.
Steal Essence
Lv 13
Absorbs target's HP. Power 105.
Nivel 74
Anti Magic
Lv 45
Increases M. Def.
Anti Magic
Lv 44
Increases M. Def.
Fast HP Recovery
Lv 6
Increases HP regeneration.
Fast Mana Recovery
Lv 7
Increases MP regeneration.
Weapon Mastery
Lv 42
Increases P. Atk. and M. Atk.
Weapon Mastery
Lv 41
Increases P. Atk. and M. Atk.
Robe Mastery
Lv 45
Increases P. Def. when wearing a robe.
Robe Mastery
Lv 44
Increases P. Def. when wearing a robe.
Light Armor Mastery
Lv 44
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Light Armor Mastery
Lv 45
Increases P. Def., Casting Spd., Atk. Spd. and MP regeneration when wearing light armor.
Heavy Armor Mastery
Lv 42
Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.
Heavy Armor Mastery
Lv 43
Increases P. Def., Casting Spd., and Atk. Spd. when wearing heavy armor.
Hammer Crush
Lv 34
Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1844.
Hammer Crush
Lv 35
Simultaneously shock and inflict melee damage. An equipped blunt weapon is required to use this skill. Shield defense is ignored. Over-hit is possible. Power 1900.
Fear
Lv 19
Instills fear into an enemy causing it to flee.
Dreaming Spirit
Lv 20
Instantly puts target to sleep. If cast on a sleeping target, the spell has no effect.
Madness
Lv 18
Confuses the enemy into attacking random targets.
Chant of Life
Lv 18
Temporarily boosts alliance members' HP recovery power substantially. Effect 18.
Steal Essence
Lv 14
Absorbs target's HP. Power 108.
Chant of Revenge
Lv 3
Temporarily reflects damage received by party members back upon the enemy. Excludes damage received from skill or remote attack. Effect 3.
Chant of Vampire
Lv 4
For a certain time period, allows one's party members to partially restore HP using damage inflicted upon the enemy. Excludes damage from skill or remote attack. Effect 4.
War Chant
Lv 3
Temporarily increases your party's P. Atk. Consumes 12 Spirit Ore. Effect 3.
Earth Chant
Lv 3
Temporarily increases your party's P. Def. Consumes 12 Spirit Ore. Effect 3.